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Original reporting and analysis across gaming — updated daily, sourced and verified.

15 stories · last updated 3h ago
Gaming · Hardware

The Handheld Renaissance and What It Says About Play

After years of consoles fighting for the living room, the most exciting hardware is the kind that fits in a coat pocket. The reasons say something larger about how we play now.

Industry

Why the Games Industry Is Betting on Player-Created Worlds

After years of handcrafted everything, studios are handing the tools to their players. The bet is bigger than it looks, and the risks are not the obvious ones.

Technology

Cloud Gaming's Promise and the Reality That Keeps It Small

The technology that was supposed to make hardware obsolete keeps arriving, and keeps not quite arriving. The reasons are more stubborn than the technology.

Industry

The Indie Renaissance That the Blockbusters Made Possible

The games that were supposed to be squeezed out by the giants are thriving, and the thriving is the thing the giants enabled.

Industry

The Economics of Esports and the Audience That Outgrew It

The competitive gaming that was supposed to become the new league sport grew an audience the business could not monetize, and the gap is the story.

Hardware

VR Gaming's Quiet Improvement and the Audience It Is Finding

The virtual reality that was supposed to arrive in a wave has been arriving in a trickle, and the trickle is, at last, becoming a stream.

Industry

Mobile Gaming and the Audience That the Console Never Reached

The games that were dismissed as not real games are the ones with the largest audience, and the audience is the thing the industry is learning to serve.

Culture

The Quiet Crisis of Game Preservation and the Archivists Fighting It

The games that defined a medium are disappearing, and the disappearing is the thing the industry that made them is not addressing.

Technology

The AI NPC and the Question of What a Character Becomes

The non-player character that can converse is arriving, and the arrival is the thing that is changing what a game character is.

Industry

Cross-Platform Play and the Walls That Came Down

The thing the players wanted and the industry resisted is the thing the industry, at last, accepted, and the accepting changed the games.

Industry

Live-Service Fatigue and the Industry's Reckoning With It

The games that were supposed to run forever are the ones the players are leaving, and the leaving is the thing the industry is reckoning with.

Culture

The Board Game Revival and the Audience That Returned to the Table

The games that were supposed to be replaced by the digital are thriving, and the thriving is the thing the digital enabled.

Culture

Speedrunning and the Community That Made a Sport of It

The players who compete to finish games fastest built a culture the industry did not make, and the culture is the thing the industry is learning to support.

Design

Accessibility and the Redesign of Who Gets to Play

The games that were made for the assumed player are being remade for the player that was assumed away, and the remaking is the thing that is changing the medium.

Culture

The Modding Community and the Games That Outlived Themselves

The players who changed the games the industry made are the ones who made the games last, and the lasting is the thing the industry is learning to allow.

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