Original reporting and analysis across gaming — updated daily, sourced and verified.
After years of consoles fighting for the living room, the most exciting hardware is the kind that fits in a coat pocket. The reasons say something larger about how we play now.
After years of handcrafted everything, studios are handing the tools to their players. The bet is bigger than it looks, and the risks are not the obvious ones.
The technology that was supposed to make hardware obsolete keeps arriving, and keeps not quite arriving. The reasons are more stubborn than the technology.
The games that were supposed to be squeezed out by the giants are thriving, and the thriving is the thing the giants enabled.
The competitive gaming that was supposed to become the new league sport grew an audience the business could not monetize, and the gap is the story.
The virtual reality that was supposed to arrive in a wave has been arriving in a trickle, and the trickle is, at last, becoming a stream.
The games that were dismissed as not real games are the ones with the largest audience, and the audience is the thing the industry is learning to serve.
The games that defined a medium are disappearing, and the disappearing is the thing the industry that made them is not addressing.
The non-player character that can converse is arriving, and the arrival is the thing that is changing what a game character is.
The thing the players wanted and the industry resisted is the thing the industry, at last, accepted, and the accepting changed the games.
The games that were supposed to run forever are the ones the players are leaving, and the leaving is the thing the industry is reckoning with.
The games that were supposed to be replaced by the digital are thriving, and the thriving is the thing the digital enabled.
The players who compete to finish games fastest built a culture the industry did not make, and the culture is the thing the industry is learning to support.
The games that were made for the assumed player are being remade for the player that was assumed away, and the remaking is the thing that is changing the medium.
The players who changed the games the industry made are the ones who made the games last, and the lasting is the thing the industry is learning to allow.